Tesseract Engine Documentation

Audio.Play3D_LoopTrack_TimedKill Method 

Sound coming from a particle on the board, used in attacks. Sound is attached to the particle itself.

public static void Play3D_LoopTrack_TimedKill(
   Cue3D pSound,
   Mass emitter,
   Mass listener,
   Single timestep
);

Parameters

pSound
Sound wrapper containing particle-based sounds.
emitter
listener
Player listening to sounds.
timestep
Used to cut off sound after a given time.

See Also

Audio Class | DarkWynter.Engine.Audio Namespace