Tesseract Engine Documentation

GameController Methods

The methods of the GameController class are listed below. For a complete list of GameController class members, see the GameController Members topic.

Public Static Methods

NonControllerBasedTerrainMod 

Public Instance Methods

Add (inherited from Controller)Overloaded. Add a Keyboard control
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object)Gets the Type of the current instance.
ToString (inherited from Object)Returns a String that represents the current Object.
Update (inherited from Controller) Update Method

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

GameController Class | DarkWynter.Engine.Controllers Namespace