The methods of the AIEvent class are listed below. For a complete list of AIEvent class members, see the AIEvent Members topic.
![]() | Adds the AI model to the draw list for LevelEditing |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Fires the Event based on matching the Event Conditions to the SBE |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Overrides the ToString method for each GameEvent Condition and CurrentGameConditions |
![]() | Create XML for Events |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
AIEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace