Tesseract Engine Documentation

AIEvent Methods

The methods of the AIEvent class are listed below. For a complete list of AIEvent class members, see the AIEvent Members topic.

Public Instance Methods

Draw Adds the AI model to the draw list for LevelEditing
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
FireEvent Fires the Event based on matching the Event Conditions to the SBE
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object)Gets the Type of the current instance.
ToString (inherited from GameEvent) Overrides the ToString method for each GameEvent Condition and CurrentGameConditions
ToXml (inherited from GameEvent) Create XML for Events

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

AIEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace