Tesseract Engine Documentation

AIEvent Properties

The properties of the AIEvent class are listed below. For a complete list of AIEvent class members, see the AIEvent Members topic.

Public Instance Properties

destX Destinations.X coordinate
destY Destinations.Y coordinate
destZ Destinations.Z coordinate
drawable (inherited from GameEvent) Tells the LevelEditor to draw the event
isFinished (inherited from GameEvent) 
isRetriggerable (inherited from GameEvent) 
isTriggered (inherited from GameEvent) 
lastNodeVisited (inherited from GameEvent) ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions.
trigger_ID (inherited from GameEvent) 
triggerCoins (inherited from GameEvent) Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions.
triggerSanity (inherited from GameEvent) Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions.
typeID (inherited from GameEvent) Type, used for parsing into the List

See Also

AIEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace