The properties of the AIEvent class are listed below. For a complete list of AIEvent class members, see the AIEvent Members topic.
destX | Destinations.X coordinate |
destY | Destinations.Y coordinate |
destZ | Destinations.Z coordinate |
drawable (inherited from GameEvent) | Tells the LevelEditor to draw the event |
isFinished (inherited from GameEvent) | |
isRetriggerable (inherited from GameEvent) | |
isTriggered (inherited from GameEvent) | |
lastNodeVisited (inherited from GameEvent) | ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions. |
trigger_ID (inherited from GameEvent) | |
triggerCoins (inherited from GameEvent) | Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions. |
triggerSanity (inherited from GameEvent) | Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions. |
typeID (inherited from GameEvent) | Type, used for parsing into the List |
AIEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace