Tesseract Engine Documentation

DialogueEvent Properties

The properties of the DialogueEvent class are listed below. For a complete list of DialogueEvent class members, see the DialogueEvent Members topic.

Public Instance Properties

drawable (inherited from GameEvent) Tells the LevelEditor to draw the event
isFinished (inherited from GameEvent) 
isRetriggerable (inherited from GameEvent) 
isTriggered (inherited from GameEvent) 
lastNodeVisited (inherited from GameEvent) ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions.
message What the speaker is saying
speaker Who is speaking
texturePath Path holding the texture we want to use
time The amount of time the message is to be shown
trigger_ID (inherited from GameEvent) 
triggerCoins (inherited from GameEvent) Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions.
triggerSanity (inherited from GameEvent) Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions.
typeID (inherited from GameEvent) Type, used for parsing into the List

See Also

DialogueEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace