The properties of the HUDMapEvent class are listed below. For a complete list of HUDMapEvent class members, see the HUDMapEvent Members topic.
drawable (inherited from GameEvent) | Tells the LevelEditor to draw the event |
drawMap | A boolean which returns true if image is being drawn |
isFinished (inherited from GameEvent) | |
isRetriggerable (inherited from GameEvent) | |
isTriggered (inherited from GameEvent) | |
lastNodeVisited (inherited from GameEvent) | ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions. |
position | The position on the HUD |
texPath | The texture to use for the event |
texX | The texture's width |
texY | The texture's height |
trigger_ID (inherited from GameEvent) | |
triggerCoins (inherited from GameEvent) | Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions. |
triggerSanity (inherited from GameEvent) | Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions. |
typeID (inherited from GameEvent) | Type, used for parsing into the List |
HUDMapEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace