The properties of the HUDMapEvent class are listed below. For a complete list of HUDMapEvent class members, see the HUDMapEvent Members topic.
![]() | Tells the LevelEditor to draw the event |
![]() | A boolean which returns true if image is being drawn |
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![]() | ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions. |
![]() | The position on the HUD |
![]() | The texture to use for the event |
![]() | The texture's width |
![]() | The texture's height |
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![]() | Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions. |
![]() | Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions. |
![]() | Type, used for parsing into the List |
HUDMapEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace