Tesseract Engine Documentation

HUDMapEvent Properties

The properties of the HUDMapEvent class are listed below. For a complete list of HUDMapEvent class members, see the HUDMapEvent Members topic.

Public Instance Properties

drawable (inherited from GameEvent) Tells the LevelEditor to draw the event
drawMap A boolean which returns true if image is being drawn
isFinished (inherited from GameEvent) 
isRetriggerable (inherited from GameEvent) 
isTriggered (inherited from GameEvent) 
lastNodeVisited (inherited from GameEvent) ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions.
position The position on the HUD
texPath The texture to use for the event
texX The texture's width
texY The texture's height
trigger_ID (inherited from GameEvent) 
triggerCoins (inherited from GameEvent) Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions.
triggerSanity (inherited from GameEvent) Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions.
typeID (inherited from GameEvent) Type, used for parsing into the List

See Also

HUDMapEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace