Tesseract Engine Documentation

LevelChangeEvent Fields

The fields of the LevelChangeEvent class are listed below. For a complete list of LevelChangeEvent class members, see the LevelChangeEvent Members topic.

Public Instance Fields

_lastNodeVisited (inherited from GameEvent) ID Number of the Last Node Visited
_nextLevel 
_trigger_ID (inherited from GameEvent) Sanity level that triggers the event
_triggerCoins (inherited from GameEvent) Number of coins that triggers the event
_triggerSanity (inherited from GameEvent) Sanity level that triggers the event
_typeID (inherited from GameEvent) 

Protected Instance Fields

drawList (inherited from GameEvent) 
eventBoxColor (inherited from GameEvent) 
eventLimitMilli (inherited from GameEvent) 
eventMessage (inherited from GameEvent) 
eventSpeaker (inherited from GameEvent) 
eventTexture (inherited from GameEvent) 
Finished (inherited from GameEvent) 
Retriggerable (inherited from GameEvent) 
Triggered (inherited from GameEvent) 

See Also

LevelChangeEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace