Tesseract Engine Documentation

LevelChangeEvent Methods

The methods of the LevelChangeEvent class are listed below. For a complete list of LevelChangeEvent class members, see the LevelChangeEvent Members topic.

Public Instance Methods

Draw (inherited from GameEvent) 
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
FireEvent Changes the level the game is on
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object)Gets the Type of the current instance.
ToString (inherited from GameEvent) Overrides the ToString method for each GameEvent Condition and CurrentGameConditions
ToXml (inherited from GameEvent) Create XML for Events

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

LevelChangeEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace