Tesseract Engine Documentation

LevelChangeEvent Properties

The properties of the LevelChangeEvent class are listed below. For a complete list of LevelChangeEvent class members, see the LevelChangeEvent Members topic.

Public Instance Properties

drawable (inherited from GameEvent) Tells the LevelEditor to draw the event
isFinished (inherited from GameEvent) 
isRetriggerable (inherited from GameEvent) 
isTriggered (inherited from GameEvent) 
lastNodeVisited (inherited from GameEvent) ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions.
nextLevel 
trigger_ID (inherited from GameEvent) 
triggerCoins (inherited from GameEvent) Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions.
triggerSanity (inherited from GameEvent) Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions.
typeID (inherited from GameEvent) Type, used for parsing into the List

See Also

LevelChangeEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace