Tesseract Engine Documentation

TerrainEvent Properties

The properties of the TerrainEvent class are listed below. For a complete list of TerrainEvent class members, see the TerrainEvent Members topic.

Public Instance Properties

drawable (inherited from GameEvent) Tells the LevelEditor to draw the event
endPosition Where to end the terrainMod
isFinished (inherited from GameEvent) 
isRetriggerable (inherited from GameEvent) 
isTriggered (inherited from GameEvent) 
lastNodeVisited (inherited from GameEvent) ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions.
modamount How high for the terrainMod
startPosition Where to start the terrainMod
timer Timer to set on the terrainMod
trigger_ID (inherited from GameEvent) 
triggerCoins (inherited from GameEvent) Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions.
triggerSanity (inherited from GameEvent) Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions.
typeID (inherited from GameEvent) Type, used for parsing into the List

See Also

TerrainEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace