isEventTriggered | Checks to see if the event has been triggered |
killEventList | Level reset for HUDMap and coinsCollected |
LoadEventsXml | Creates the GameEvents based on the data from the XML files |
UpdateEvents | Update the gameEvents - called from GameEvent.cs Handles running the visualization on the event and removal when dead |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
GameEventHandler Class | DarkWynter.Engine.EventControl Namespace