Tesseract Engine Documentation

GameEventHandler Methods

The methods of the GameEventHandler class are listed below. For a complete list of GameEventHandler class members, see the GameEventHandler Members topic.

Public Static Methods

isEventTriggered Checks to see if the event has been triggered
killEventList Level reset for HUDMap and coinsCollected
LoadEventsXml Creates the GameEvents based on the data from the XML files
UpdateEvents Update the gameEvents - called from GameEvent.cs Handles running the visualization on the event and removal when dead

Public Instance Methods

Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object)Gets the Type of the current instance.
ToString (inherited from Object)Returns a String that represents the current Object.

See Also

GameEventHandler Class | DarkWynter.Engine.EventControl Namespace