The methods of the GameEvent class are listed below. For a complete list of GameEvent class members, see the GameEvent Members topic.
Draw | |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
FireEvent | |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString | Overrides the ToString method for each GameEvent Condition and CurrentGameConditions |
ToXml | Create XML for Events |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
GameEvent Class | DarkWynter.Engine.EventControl Namespace