The methods of the GameEvent class are listed below. For a complete list of GameEvent class members, see the GameEvent Members topic.
|Equals (inherited from Object)||Determines whether the specified Object is equal to the current Object.|
|GetHashCode (inherited from Object)||Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.|
|GetType (inherited from Object)||Gets the Type of the current instance.|
|ToString||Overrides the ToString method for each GameEvent Condition and CurrentGameConditions|
|ToXml||Create XML for Events|
|Finalize (inherited from Object)||Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.|
|MemberwiseClone (inherited from Object)||Creates a shallow copy of the current Object.|