Tesseract Engine Documentation

GameEvent Properties

The properties of the GameEvent class are listed below. For a complete list of GameEvent class members, see the GameEvent Members topic.

Public Instance Properties

drawable Tells the LevelEditor to draw the event
isFinished 
isRetriggerable 
isTriggered 
lastNodeVisited ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions.
trigger_ID 
triggerCoins Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions.
triggerSanity Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions.
typeID Type, used for parsing into the List

See Also

GameEvent Class | DarkWynter.Engine.EventControl Namespace