Tesseract Engine Documentation

GameObject Fields

The fields of the GameObject class are listed below. For a complete list of GameObject class members, see the GameObject Members topic.

Public Instance Fields

_destination 
animator Model animator
collisionMultiplier Defines the scale of damage or health an object bestows.
collisionWithPlayerResponse Defines what kind of collision response this GameObject should have.
combinedNormalForce Used in collision; combined velocity and totalForce normal calculation.
combinedTangentialForce Used in collision; combined velocity and totalForce tangential calculation.
controllerIndex Index to the game controller associated with this object
currentAnimation Animation currently running
destinationReached 
die Die animation
gravityNormalComponent Used in collision; gravity normal calculation.
gravityTangentialComponent Used in collision; tangential gravity-force calculation.
heightDifference Difference between object height and terrain at it's x/z location. HeightDifference is positive when object is below the terrain.
idle Idle animation
jump 3D Cue used with jump sound.
localTerrainHeight Terrain height at object's x/z location.
modelAnimated Game Object animated or not
normalComponent Normal component of force calculations.
staticObjectValues Used to pass static instance data to shader (for static objects)
surfaceNormal Used in collision; surface normal calculation.
tangentialComponent Tangential component of force calculations.
totalForceNormalComponent Used in collision; normal totalForce calculation.
totalForceTangentialComponent Used in collision; tangential totalForce calculation.
velocityNormalComponent Used in collision; normal velocity-force calculation.
velocityTangentialComponent Used in collision; tangential velocity-force calculation.
walk Walk animation

See Also

GameObject Class | DarkWynter.Engine.GameObjects Namespace