GameObject | Overloaded. Initializes a new instance of the GameObject class. |
_destination | |
animator | Model animator |
collisionMultiplier | Defines the scale of damage or health an object bestows. |
collisionWithPlayerResponse | Defines what kind of collision response this GameObject should have. |
combinedNormalForce | Used in collision; combined velocity and totalForce normal calculation. |
combinedTangentialForce | Used in collision; combined velocity and totalForce tangential calculation. |
controllerIndex | Index to the game controller associated with this object |
currentAnimation | Animation currently running |
destinationReached | |
die | Die animation |
gravityNormalComponent | Used in collision; gravity normal calculation. |
gravityTangentialComponent | Used in collision; tangential gravity-force calculation. |
heightDifference | Difference between object height and terrain at it's x/z location. HeightDifference is positive when object is below the terrain. |
idle | Idle animation |
jump | 3D Cue used with jump sound. |
localTerrainHeight | Terrain height at object's x/z location. |
modelAnimated | Game Object animated or not |
normalComponent | Normal component of force calculations. |
staticObjectValues | Used to pass static instance data to shader (for static objects) |
surfaceNormal | Used in collision; surface normal calculation. |
tangentialComponent | Tangential component of force calculations. |
totalForceNormalComponent | Used in collision; normal totalForce calculation. |
totalForceTangentialComponent | Used in collision; tangential totalForce calculation. |
velocityNormalComponent | Used in collision; normal velocity-force calculation. |
velocityTangentialComponent | Used in collision; tangential velocity-force calculation. |
walk | Walk animation |
animated | |
bumpTexture | |
destination | |
draw | Draw object |
drawAIVision | AI Vision Draw object |
drawBoundingVolume | Draw object's bounding volume |
grid | |
id | |
isCollectable | Defines if this object is collectable by players. |
isKey | Defines if this object is a Key object collected to pass the level. |
load | Draw object |
mass | Mass object, handles physics of GameObject. |
maxScale | |
model | |
name | |
objectModelName | Text identifier for model name. |
texture | |
type | |
typeID | |
x | |
z |
Draw | Draws a stand alone model with no instancing or triangle stripping. |
Draw_Billboards | Called after Draw method. Allows GameObjects to add Billboards to be drawn. List is cleared each pass, or frame. |
DrawAIVision | Draws the model for ai vision |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetObjectHeight | Sets the heightDifference parameter for this GameObject. HeightDifference is positive when object is below the terrain. |
GetType (inherited from Object) | Gets the Type of the current instance. |
Load | Load object data from Xml. |
Load_Instanced | Load object data from Xml. |
LoadModel | Load model data from XML |
ObjectCollisionResponse | Default behavior applies force based physics for rebound. Override to supplement behavior. Return true if collidedObject is absorbed or destroyed, else false. |
PrepAttack | Prepare to fire the particle |
Rotate | Method called when the rotation buttons have been pressed |
RunController | Runs the appropriate animation on the model |
TerrainCollisionResponse | Default behavior applies force based physics for rebound. Override to supplement or replace behavior. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
ToXml | |
Translate | Method called when the motion buttons have been pressed |
Update | Update this object |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
GameObject Class | DarkWynter.Engine.GameObjects Namespace