Tesseract Engine Documentation

Player.TerrainCollisionResponse Method 

Add Player specific responses to an object-terrain collision If on the terrain, Player is either in WALK or HOVER mode. Walk mode sets Player to the Terrain height at Player's location in the heightmap Hover mode uses force-based motion

public override void TerrainCollisionResponse(
   Terrain terrain


Current Terrain

See Also

Player Class | DarkWynter.Engine.GameObjects Namespace