The fields of the Statics_Engine.LevelSettings structure are listed below. For a complete list of Statics_Engine.LevelSettings structure members, see the Statics_Engine.LevelSettings Members topic.
bombCounter | |
fogColor | Color of fog |
fogDensity | Density of fog (disabled) |
fogEnd | Fog end distance (ie, no change beyond this) |
fogStart | Fog start distance |
gameTimer | In-game elapsed time display |
LIGHT_MOVE_SPEED1 | Speed of motion of light source 1 |
LIGHT_MOVE_SPEED2 | Speed of motion of light source 2 |
lightAmbient1 | Ambient component of light source 1 |
lightAmbient2 | Ambient component of light source 2 |
lightDiffuse1 | Diffused component of light source 1 |
lightDiffuse2 | Diffused component of light source 2 |
lightDistance1 | Distance of light source 1 from the center of it's rotation |
lightDistance2 | Distance of light source 2 from the center of it's rotation |
lightMoveAngle1 | Angle of rotation of light source 1 |
lightMoveAngle2 | Angle of rotation of light source 2 |
lightPosition1 | Position of light source 1 |
lightPosition2 | Position of light source 2 |
lightSpecular1 | Specular component of light source 1 |
lightSpecular2 | Specular component of light source 2 |
MAX_NUMBER_OF_BOTS | Maximum number of AI players |
numberOfHumans | Number of human players |
TERRAIN_FRICTION | Amount of friction force from the terrain |
ViewportSize | |
zMaxDepth | Maximum depth for shadow mapping |
Statics_Engine.LevelSettings Structure | DarkWynter.Engine.Globals Namespace