Tesseract Engine Documentation

Statics_Engine.LevelSettings Fields

The fields of the Statics_Engine.LevelSettings structure are listed below. For a complete list of Statics_Engine.LevelSettings structure members, see the Statics_Engine.LevelSettings Members topic.

Public Static Fields

bombCounter 
fogColor Color of fog
fogDensity Density of fog (disabled)
fogEnd Fog end distance (ie, no change beyond this)
fogStart Fog start distance
gameTimer In-game elapsed time display
LIGHT_MOVE_SPEED1 Speed of motion of light source 1
LIGHT_MOVE_SPEED2 Speed of motion of light source 2
lightAmbient1 Ambient component of light source 1
lightAmbient2 Ambient component of light source 2
lightDiffuse1 Diffused component of light source 1
lightDiffuse2 Diffused component of light source 2
lightDistance1 Distance of light source 1 from the center of it's rotation
lightDistance2 Distance of light source 2 from the center of it's rotation
lightMoveAngle1 Angle of rotation of light source 1
lightMoveAngle2 Angle of rotation of light source 2
lightPosition1 Position of light source 1
lightPosition2 Position of light source 2
lightSpecular1 Specular component of light source 1
lightSpecular2 Specular component of light source 2
MAX_NUMBER_OF_BOTS Maximum number of AI players
numberOfHumans Number of human players
TERRAIN_FRICTION Amount of friction force from the terrain
ViewportSize 
zMaxDepth Maximum depth for shadow mapping

See Also

Statics_Engine.LevelSettings Structure | DarkWynter.Engine.Globals Namespace