The fields of the Statics_Engine.PlayerSettings structure are listed below. For a complete list of Statics_Engine.PlayerSettings structure members, see the Statics_Engine.PlayerSettings Members topic.
![]() ![]() | Health loss from an AOE (Area Of Effect) attact |
![]() ![]() | Cost in manna for using an attack |
![]() ![]() | G2L Number of coins collected |
![]() ![]() | Current player's index |
![]() ![]() | Default player height above the terrain (based on model properties) |
![]() ![]() | Force applied to the particle initially |
![]() ![]() | Health loss from a direct hit |
![]() ![]() | Reset Text for G2L stuff |
![]() ![]() | Maximum distance beyond which the enemy marker is not drawn |
![]() ![]() | Minimum distance at which the enemy marker is drawn |
![]() ![]() | Cost of using the energy beam |
![]() ![]() | Health loss given to other player |
![]() ![]() | Health loss from hitting the ground too hard |
![]() ![]() | Rate of movement in Hover mode |
![]() ![]() | Amount of upward force for an in-air jump..change before turnin |
![]() ![]() | Amount of upward force for a jump |
![]() ![]() | Cost in manna for jumping |
![]() ![]() | Last Player Spawn Position |
![]() ![]() | Governs how fast manna regenerates in milliseconds (lower = faster) |
![]() ![]() | Maximum speed in Hover mode |
![]() ![]() | Maximum distance between player and sensor |
![]() ![]() | Maximum achievable velocity by a player |
![]() ![]() | Manna gain received from a particle |
![]() ![]() | Distance from player at which the particle is spawned |
![]() ![]() | Health gain received from another player |
![]() ![]() | Current player's look at vector |
![]() ![]() | Current player's position |
![]() ![]() | Current player's orientation |
![]() ![]() | Index of the player who paused the game |
![]() ![]() | Previous Player Position |
![]() ![]() | Miliseconds before allowing another automatic shot to be fired eg: 1000 = 1 sec |
![]() ![]() | Cost in manna for shielding an attack |
![]() ![]() | Manna gain for properly shielding an attack |
![]() ![]() | Milliseconds before the player is done spawning (invincible before then) |
![]() ![]() | Hold the y position for use in resetting spawn point |
![]() ![]() | G2L particpant number for the study |
![]() ![]() | Used for student messages from the compiler to the hud |
![]() ![]() | |
![]() ![]() | Default maximum distance at which terrain mod is possible |
![]() ![]() | Rate of movement in Walk mode |
Statics_Engine.PlayerSettings Structure | DarkWynter.Engine.Globals Namespace