The fields of the Statics_Engine.PlayerSettings structure are listed below. For a complete list of Statics_Engine.PlayerSettings structure members, see the Statics_Engine.PlayerSettings Members topic.
AREA_HEALTH_LOSS | Health loss from an AOE (Area Of Effect) attact |
ATTACK_MANNA_COST | Cost in manna for using an attack |
coinsCollected | G2L Number of coins collected |
currentPlayerIndex | Current player's index |
DEFAULT_PLAYER_HEIGHT | Default player height above the terrain (based on model properties) |
DIRECT_ATTACK_FORCE | Force applied to the particle initially |
DIRECT_HEALTH_LOSS | Health loss from a direct hit |
doResetText | Reset Text for G2L stuff |
ENEMY_MARKER_MAX_DISTANCE | Maximum distance beyond which the enemy marker is not drawn |
ENEMY_MARKER_MIN_DISTANCE | Minimum distance at which the enemy marker is drawn |
ENERGY_BEAM_MANNA_COST | Cost of using the energy beam |
EXPEL_HEALTH_LOSS | Health loss given to other player |
FALLING_HEALTH_LOSS | Health loss from hitting the ground too hard |
HOVER_SPEED | Rate of movement in Hover mode |
IN_AIR_JUMP_CONSTANT | Amount of upward force for an in-air jump..change before turnin |
JUMP_CONSTANT | Amount of upward force for a jump |
JUMP_MANNA_COST | Cost in manna for jumping |
lastSpawnPoint | Last Player Spawn Position |
MANNA_INCREMENT_RATE | Governs how fast manna regenerates in milliseconds (lower = faster) |
MAX_HOVER_SPEED | Maximum speed in Hover mode |
MAX_SENSOR_DISTANCE | Maximum distance between player and sensor |
MAX_VELOCITY | Maximum achievable velocity by a player |
PARTICLE_ABSORB_MANNA_GAIN | Manna gain received from a particle |
PARTICLE_START_DISTANCE | Distance from player at which the particle is spawned |
PLAYER_ABSORB_HEALTH_GAIN | Health gain received from another player |
playerLookVector | Current player's look at vector |
playerPosition | Current player's position |
playerRotation | Current player's orientation |
playerThatPaused | Index of the player who paused the game |
previousPosition | Previous Player Position |
RATE_OF_FIRE | Miliseconds before allowing another automatic shot to be fired eg: 1000 = 1 sec |
SHIELD_MANNA_COST | Cost in manna for shielding an attack |
SHIELD_MANNA_GAIN | Manna gain for properly shielding an attack |
SPAWN_DONE_DELAY | Milliseconds before the player is done spawning (invincible before then) |
spawnPosYStorage | Hold the y position for use in resetting spawn point |
studentIDNumber | G2L particpant number for the study |
studentMessage | Used for student messages from the compiler to the hud |
studentName | |
TERRAIN_MOD_RANGE | Default maximum distance at which terrain mod is possible |
WALK_SPEED | Rate of movement in Walk mode |
Statics_Engine.PlayerSettings Structure | DarkWynter.Engine.Globals Namespace