Statics_Engine.SystemSettings overview
ANTI_BURN_TIMER | Time of inactivity after which the anti-burn screen saver activates (millisecs) |
content | Content Manager |
dt | Change in time between frames |
elementalGameTime | Total GameTime Elapsed |
enableCompilerConsole | Turns the Compiler console application on/off |
enableFPSDisplay | Turn Frames Per Second Counter On |
enableShadowMap1 | Shadow Mapping for light source 1 enabled/disabled |
enableShadowMap2 | Shadow mapping for light source 2 enabled/disabled |
enableTerrainBumpMapping | Terrain bump mapping enabled/disabled |
enableTerrainMultiTexturing | Terrain multi-texturing enabled/disabled |
gameState | Current Engine Execution Mode |
music | Music enabled/disabled |
numberOfTerrainTextures | Number of textures to use for multi-texturing |
screenSaverTimer | Screen Saver |
singleLightSource | Single light source only enabled/disabled |
soundFX | Sound effects enabled/disabled |
TOTAL_PLAYERS | Count of players currently connected |
WINDOW_IN_FOCUS | Window in focus |
WINDOW_RESET | Set true to commit focus change event |
Equals (inherited from ValueType) | Indicates whether this instance and a specified object are equal. |
GetHashCode (inherited from ValueType) | Returns the hash code for this instance. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString (inherited from ValueType) | Returns the fully qualified type name of this instance. |
Statics_Engine.SystemSettings Structure | DarkWynter.Engine.Globals Namespace