The methods of the GameMenuElement class are listed below. For a complete list of GameMenuElement class members, see the GameMenuElement Members topic.
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetColor | Gets the color of the SpriteFont |
GetElementType | Accessor for element type. |
GetFont | Gets the element's current font. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetScaleX | Gets the element's current x scale. |
GetScaleY | Gets the element's current y scale. |
GetTitle | Gets the element's title. |
GetType (inherited from Object) | Gets the Type of the current instance. |
Hide | Hides this element from view. |
isVisible | Checks to see if element is currently visible. |
SetColor | |
SetFont | Sets the element's current font. |
SetScale | Sets the element's scale. |
SetTitle | Sets the element's title. |
Show | Makes this element visible. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
GameMenuElement Class | DarkWynter.Engine.Menus Namespace