The methods of the GameMenuOption class are listed below. For a complete list of GameMenuOption class members, see the GameMenuOption Members topic.
AddOption | Add an option to this option selector. |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetActiveIndex | Get the current option's index. |
GetActiveOption | Get the current option's text. |
GetColor (inherited from GameMenuElement) | Gets the color of the SpriteFont |
GetElementType (inherited from GameMenuElement) | Accessor for element type. |
GetFont (inherited from GameMenuElement) | Gets the element's current font. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetScaleX (inherited from GameMenuElement) | Gets the element's current x scale. |
GetScaleY (inherited from GameMenuElement) | Gets the element's current y scale. |
GetTitle (inherited from GameMenuElement) | Gets the element's title. |
GetType (inherited from Object) | Gets the Type of the current instance. |
Hide (inherited from GameMenuElement) | Hides this element from view. |
isVisible (inherited from GameMenuElement) | Checks to see if element is currently visible. |
NextOption | Select the next option in the list. |
PreviousOption | Select the previous option in the list. |
SetColor (inherited from GameMenuElement) | |
SetCurrentIndex | Set currently displayed option text. |
SetFont (inherited from GameMenuElement) | Sets the element's current font. |
SetOption | Add a list of options to this option selector. |
SetScale (inherited from GameMenuElement) | Sets the element's scale. |
SetTitle (inherited from GameMenuElement) | Sets the element's title. |
Show (inherited from GameMenuElement) | Makes this element visible. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
GameMenuOption Class | DarkWynter.Engine.Menus Namespace