GameMenuRandomImageDisplay overview
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Overloaded. Initializes a new instance of the GameMenuRandomImageDisplay class. |
![]() | Add's an image to the Random Image Display. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Gets the color of the SpriteFont |
![]() | Gets the current image being used. |
![]() | Accessor for element type. |
![]() | Gets the element's current font. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the element's current x scale. |
![]() | Gets the element's current y scale. |
![]() | Gets the element's title. |
![]() | Gets the Type of the current instance. |
![]() | Hides this element from view. |
![]() | Checks to see if element is currently visible. |
![]() | Selects a random image to use. |
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![]() | Sets the element's current font. |
![]() | Sets the element's scale. |
![]() | Sets the element's title. |
![]() | Makes this element visible. |
![]() | Returns a String that represents the current Object. |
![]() | Set to red by default, to provide easily noticable default color. |
![]() | Font used in this element. |
![]() | Current x scale of element. |
![]() | Current y scale of element. |
![]() | Game menu title. |
![]() | Element type from Enums_Engine.MenuElementType. |
![]() | Current visibility state of element. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
GameMenuRandomImageDisplay Class | DarkWynter.Engine.Menus Namespace