GameMenuRandomImageDisplay overview
|  GameMenuRandomImageDisplay | Overloaded. Initializes a new instance of the GameMenuRandomImageDisplay class. | 
|  AddImage | Add's an image to the Random Image Display. | 
|  Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. | 
|  GetColor (inherited from GameMenuElement) | Gets the color of the SpriteFont | 
|  GetCurrentTexture | Gets the current image being used. | 
|  GetElementType (inherited from GameMenuElement) | Accessor for element type. | 
|  GetFont (inherited from GameMenuElement) | Gets the element's current font. | 
|  GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. | 
|  GetScaleX (inherited from GameMenuElement) | Gets the element's current x scale. | 
|  GetScaleY (inherited from GameMenuElement) | Gets the element's current y scale. | 
|  GetTitle (inherited from GameMenuElement) | Gets the element's title. | 
|  GetType (inherited from Object) | Gets the Type of the current instance. | 
|  Hide (inherited from GameMenuElement) | Hides this element from view. | 
|  isVisible (inherited from GameMenuElement) | Checks to see if element is currently visible. | 
|  RandomIndex | Selects a random image to use. | 
|  SetColor (inherited from GameMenuElement) | |
|  SetFont (inherited from GameMenuElement) | Sets the element's current font. | 
|  SetScale (inherited from GameMenuElement) | Sets the element's scale. | 
|  SetTitle (inherited from GameMenuElement) | Sets the element's title. | 
|  Show (inherited from GameMenuElement) | Makes this element visible. | 
|  ToString (inherited from Object) | Returns a String that represents the current Object. | 
|  color (inherited from GameMenuElement) | Set to red by default, to provide easily noticable default color. | 
|  font (inherited from GameMenuElement) | Font used in this element. | 
|  scaleX (inherited from GameMenuElement) | Current x scale of element. | 
|  scaleY (inherited from GameMenuElement) | Current y scale of element. | 
|  title (inherited from GameMenuElement) | Game menu title. | 
|  type (inherited from GameMenuElement) | Element type from Enums_Engine.MenuElementType. | 
|  visible (inherited from GameMenuElement) | Current visibility state of element. | 
|  Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. | 
|  MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. | 
GameMenuRandomImageDisplay Class | DarkWynter.Engine.Menus Namespace