GameMenuValueInput | Overloaded. Initializes a new instance of the GameMenuValueInput class. |
Decrement | Decrement value of component using predefined increment amount. |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetColor (inherited from GameMenuElement) | Gets the color of the SpriteFont |
GetElementType (inherited from GameMenuElement) | Accessor for element type. |
GetFont (inherited from GameMenuElement) | Gets the element's current font. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetScaleX (inherited from GameMenuElement) | Gets the element's current x scale. |
GetScaleY (inherited from GameMenuElement) | Gets the element's current y scale. |
GetTitle (inherited from GameMenuElement) | Gets the element's title. |
GetType (inherited from Object) | Gets the Type of the current instance. |
GetValue | Get current value of componenet. |
GetValueRatio | Ratio between minumum and maximum value of this component. |
Hide (inherited from GameMenuElement) | Hides this element from view. |
Increment | Increment value of component using predefined increment amount. |
isVisible (inherited from GameMenuElement) | Checks to see if element is currently visible. |
SetColor (inherited from GameMenuElement) | |
SetFont (inherited from GameMenuElement) | Sets the element's current font. |
SetRange | Set range of this componenet. |
SetScale (inherited from GameMenuElement) | Sets the element's scale. |
SetTitle (inherited from GameMenuElement) | Sets the element's title. |
SetValue | Manually set the value of this component. |
Show (inherited from GameMenuElement) | Makes this element visible. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
color (inherited from GameMenuElement) | Set to red by default, to provide easily noticable default color. |
font (inherited from GameMenuElement) | Font used in this element. |
scaleX (inherited from GameMenuElement) | Current x scale of element. |
scaleY (inherited from GameMenuElement) | Current y scale of element. |
title (inherited from GameMenuElement) | Game menu title. |
type (inherited from GameMenuElement) | Element type from Enums_Engine.MenuElementType. |
visible (inherited from GameMenuElement) | Current visibility state of element. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
GameMenuValueInput Class | DarkWynter.Engine.Menus Namespace