GameScreen Constructor | Game Screen constructor. |
Draw | Draw this game screen. |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetEngineState | Returns the Engine State associated with this screen. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetMenu | Returns the game menu. |
GetType (inherited from Object) | Gets the Type of the current instance. |
MenuBack | Method invoked when the down menu button has been pressed |
MenuDown | Method invoked when the down menu button has been pressed |
MenuLeft | Method invoked when the left menu button has been pressed |
MenuRight | Method invoked when the right menu button has been pressed |
MenuStart | Method invoked when the start menu button has been pressed |
MenuUp | Method invoked when the up menu button has been pressed |
SetAlpha | |
SetBackground | Overloaded. Set the background texture |
ToString (inherited from Object) | Returns a String that represents the current Object. |
Update | Check to see if menu has been updated by user. |
backgroundAlpha | Alpha value to draw this screen with. |
backgroundTexture | Background texture used by this screen. |
engineState | Stores the EngineState associated with this screen |
graphics | Overlay Graphics list drawn from first to last. |
menu | Menu Object used by this screen. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
GameScreen Class | DarkWynter.Engine.Menus Namespace