![]() |
Game Screen constructor. |
![]() | Draw this game screen. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Returns the Engine State associated with this screen. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Returns the game menu. |
![]() | Gets the Type of the current instance. |
![]() | Method invoked when the down menu button has been pressed |
![]() | Method invoked when the down menu button has been pressed |
![]() | Method invoked when the left menu button has been pressed |
![]() | Method invoked when the right menu button has been pressed |
![]() | Method invoked when the start menu button has been pressed |
![]() | Method invoked when the up menu button has been pressed |
![]() | |
![]() | Overloaded. Set the background texture |
![]() | Returns a String that represents the current Object. |
![]() | Check to see if menu has been updated by user. |
![]() | Alpha value to draw this screen with. |
![]() | Background texture used by this screen. |
![]() | Stores the EngineState associated with this screen |
![]() | Overlay Graphics list drawn from first to last. |
![]() | Menu Object used by this screen. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
GameScreen Class | DarkWynter.Engine.Menus Namespace