Tesseract Engine Documentation

GameSetup Methods

The methods of the GameSetup class are listed below. For a complete list of GameSetup class members, see the GameSetup Members topic.

Public Instance Methods

Draw 
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GameSetupCommit Commit user selections.
GetEngineState (inherited from GameScreen) Returns the Engine State associated with this screen.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetMenu (inherited from GameScreen) Returns the game menu.
GetType (inherited from Object)Gets the Type of the current instance.
MenuBack (inherited from GameScreen) Method invoked when the down menu button has been pressed
MenuDown (inherited from GameScreen) Method invoked when the down menu button has been pressed
MenuLeft (inherited from GameScreen) Method invoked when the left menu button has been pressed
MenuRight (inherited from GameScreen) Method invoked when the right menu button has been pressed
MenuStart Method invoked when the start menu button has been pressed
MenuUp (inherited from GameScreen) Method invoked when the up menu button has been pressed
SetAlpha (inherited from GameScreen) 
SetBackground (inherited from GameScreen)Overloaded. Set the background texture
ToString (inherited from Object)Returns a String that represents the current Object.
Update Check for updates to Game Setup menu.

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

GameSetup Class | DarkWynter.Engine.Menus.GameScreens Namespace