Tesseract Engine Documentation

Arrows.ObjectCollisionResponse Method 

Override and supplement response to colliding GameObjects

public override bool ObjectCollisionResponse(
   GameObject collidedObject,
   Vector3 resultantForce,
   ObjectLibrary objectLibrary
);

Parameters

collidedObject
Object that hit the Portal.
resultantForce
Force that Portal was hit with.
objectLibrary
ObjectLibrary that portal belongs to.

Return Value

True if collidedObject needs to be recycled

See Also

Arrows Class | DarkWynter.Game.GameObjects Namespace