_destination (inherited from GameObject) | |
animator (inherited from GameObject) | Model animator |
collisionMultiplier (inherited from GameObject) | Defines the scale of damage or health an object bestows. |
collisionWithPlayerResponse (inherited from GameObject) | Defines what kind of collision response this GameObject should have. |
combinedNormalForce (inherited from GameObject) | Used in collision; combined velocity and totalForce normal calculation. |
combinedTangentialForce (inherited from GameObject) | Used in collision; combined velocity and totalForce tangential calculation. |
controllerIndex (inherited from GameObject) | Index to the game controller associated with this object |
currentAnimation (inherited from GameObject) | Animation currently running |
destinationReached (inherited from GameObject) | |
die (inherited from GameObject) | Die animation |
gravityNormalComponent (inherited from GameObject) | Used in collision; gravity normal calculation. |
gravityTangentialComponent (inherited from GameObject) | Used in collision; tangential gravity-force calculation. |
height | Height of the Billboard |
heightDifference (inherited from GameObject) | Difference between object height and terrain at it's x/z location. HeightDifference is positive when object is below the terrain. |
idle (inherited from GameObject) | Idle animation |
jump (inherited from GameObject) | 3D Cue used with jump sound. |
localTerrainHeight (inherited from GameObject) | Terrain height at object's x/z location. |
modelAnimated (inherited from GameObject) | Game Object animated or not |
normalComponent (inherited from GameObject) | Normal component of force calculations. |
offset | Offset Position of the Sprite |
staticObjectValues (inherited from GameObject) | Used to pass static instance data to shader (for static objects) |
surfaceNormal (inherited from GameObject) | Used in collision; surface normal calculation. |
tangentialComponent (inherited from GameObject) | Tangential component of force calculations. |
totalForceNormalComponent (inherited from GameObject) | Used in collision; normal totalForce calculation. |
totalForceTangentialComponent (inherited from GameObject) | Used in collision; tangential totalForce calculation. |
velocityNormalComponent (inherited from GameObject) | Used in collision; normal velocity-force calculation. |
velocityTangentialComponent (inherited from GameObject) | Used in collision; tangential velocity-force calculation. |
walk (inherited from GameObject) | Walk animation |
width | Width of the Billboard |
animated (inherited from GameObject) | |
bumpTexture (inherited from GameObject) | |
destination (inherited from GameObject) | |
draw (inherited from GameObject) | Draw object |
drawAIVision (inherited from GameObject) | AI Vision Draw object |
drawBoundingVolume (inherited from GameObject) | Draw object's bounding volume |
grid (inherited from GameObject) | |
id (inherited from GameObject) | |
isCollectable (inherited from GameObject) | Defines if this object is collectable by players. |
isKey (inherited from GameObject) | Defines if this object is a Key object collected to pass the level. |
load (inherited from GameObject) | Draw object |
mass (inherited from GameObject) | Mass object, handles physics of GameObject. |
maxScale (inherited from GameObject) | |
model (inherited from GameObject) | |
name (inherited from GameObject) | |
objectModelName (inherited from GameObject) | Text identifier for model name. |
Position | Sets the current position of the billboard |
texture (inherited from GameObject) | |
type (inherited from GameObject) | |
typeID (inherited from GameObject) | |
x (inherited from GameObject) | |
z (inherited from GameObject) |
Draw (inherited from GameObject) | Draws a stand alone model with no instancing or triangle stripping. |
Draw_Billboards | Overloaded. Draws the current billboard |
Draw_Billboards (inherited from GameObject) | Overloaded. Called after Draw method. Allows GameObjects to add Billboards to be drawn. List is cleared each pass, or frame. |
DrawAIVision (inherited from GameObject) | Draws the model for ai vision |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetObjectHeight (inherited from GameObject) | Sets the heightDifference parameter for this GameObject. HeightDifference is positive when object is below the terrain. |
GetType (inherited from Object) | Gets the Type of the current instance. |
Load | Overloaded. Create a Billboard Object with it's own texture |
Load (inherited from GameObject) | Overloaded. Load object data from Xml. |
Load_Instanced (inherited from GameObject) | Load object data from Xml. |
LoadModel (inherited from GameObject) | Load model data from XML |
ObjectCollisionResponse (inherited from GameObject) | Default behavior applies force based physics for rebound. Override to supplement behavior. Return true if collidedObject is absorbed or destroyed, else false. |
PrepAttack (inherited from GameObject) | Prepare to fire the particle |
Rotate (inherited from GameObject) | Method called when the rotation buttons have been pressed |
RunController (inherited from GameObject) | Runs the appropriate animation on the model |
SetOffset | Set the draw location relative to the current position. Makes it easy to create jitter, rotation, or other simple animations without effecting currentPosition. |
SetTexture | Sets the current position of the billboard |
TerrainCollisionResponse (inherited from GameObject) | Default behavior applies force based physics for rebound. Override to supplement or replace behavior. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
ToXml (inherited from GameObject) | |
Translate (inherited from GameObject) | Method called when the motion buttons have been pressed |
Update (inherited from GameObject) | Update this object |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
Billboard Class | DarkWynter.Game.GameObjects Namespace