Tesseract Engine Documentation

Bullet.ObjectCollisionResponse Method 

Add Particle specific responses to an object to object collision involving this and collidedObject

public override bool ObjectCollisionResponse(
   GameObject collidedObject,
   Vector3 resultantForce,
   ObjectLibrary objectLibrary
);

Parameters

collidedObject
Object colliding with this object
resultantForce
The resultant force of collision
objectLibrary
ObjectLibrary

Return Value

True = this object needs to be recycled

See Also

Bullet Class | DarkWynter.Game.GameObjects Namespace