Tesseract Engine Documentation

GpuObject Methods

The methods of the GpuObject class are listed below. For a complete list of GpuObject class members, see the GpuObject Members topic.

Public Instance Methods

Draw Override Draw function
Draw_Billboards (inherited from GameObject) Called after Draw method. Allows GameObjects to add Billboards to be drawn. List is cleared each pass, or frame.
DrawAIVision (inherited from GameObject) Draws the model for ai vision
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetObjectHeight (inherited from GameObject) Sets the heightDifference parameter for this GameObject. HeightDifference is positive when object is below the terrain.
GetType (inherited from Object)Gets the Type of the current instance.
Load Override Load function.
Load_Instanced (inherited from GameObject) Load object data from Xml.
LoadModel (inherited from GameObject) Load model data from XML
ObjectCollisionResponse (inherited from GameObject) Default behavior applies force based physics for rebound. Override to supplement behavior. Return true if collidedObject is absorbed or destroyed, else false.
PrepAttack (inherited from GameObject) Prepare to fire the particle
Rotate (inherited from GameObject) Method called when the rotation buttons have been pressed
RunController (inherited from GameObject) Runs the appropriate animation on the model
TerrainCollisionResponse (inherited from GameObject) Default behavior applies force based physics for rebound. Override to supplement or replace behavior.
ToString (inherited from Object)Returns a String that represents the current Object.
ToXml (inherited from GameObject) 
Translate (inherited from GameObject) Method called when the motion buttons have been pressed
Update Override Update function

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

GpuObject Class | DarkWynter.Game.GameObjects Namespace