The properties of the Human class are listed below. For a complete list of Human class members, see the Human Members topic.
animated (inherited from GameObject) | |
bumpTexture (inherited from GameObject) | |
destination (inherited from GameObject) | |
draw (inherited from GameObject) | Draw object |
drawAIVision (inherited from GameObject) | AI Vision Draw object |
drawBoundingVolume (inherited from GameObject) | Draw object's bounding volume |
grid (inherited from GameObject) | |
id (inherited from GameObject) | |
isCollectable (inherited from GameObject) | Defines if this object is collectable by players. |
isKey (inherited from GameObject) | Defines if this object is a Key object collected to pass the level. |
load (inherited from GameObject) | Draw object |
MAP_IMAGE_LOCATION | |
mapIndex | |
MapStart | |
mass (inherited from GameObject) | Mass object, handles physics of GameObject. |
maxScale (inherited from GameObject) | |
model (inherited from GameObject) | |
name (inherited from GameObject) | |
objectModelName (inherited from GameObject) | Text identifier for model name. |
spawnPosition (inherited from Player) | |
STACK_IMAGE_LOCATION | |
stackIndex | |
StackStart | |
texture (inherited from GameObject) | |
type (inherited from GameObject) | |
typeID (inherited from GameObject) | |
x (inherited from GameObject) | |
z (inherited from GameObject) |
IHuman.SetSpawnPoint | Child class of player which handles human interactions with the game |
Human Class | DarkWynter.Game.GameObjects Namespace