Tesseract Engine Documentation

Human Properties

The properties of the Human class are listed below. For a complete list of Human class members, see the Human Members topic.

Public Instance Properties

animated (inherited from GameObject) 
bumpTexture (inherited from GameObject) 
destination (inherited from GameObject) 
draw (inherited from GameObject) Draw object
drawAIVision (inherited from GameObject) AI Vision Draw object
drawBoundingVolume (inherited from GameObject) Draw object's bounding volume
grid (inherited from GameObject) 
id (inherited from GameObject) 
isCollectable (inherited from GameObject) Defines if this object is collectable by players.
isKey (inherited from GameObject) Defines if this object is a Key object collected to pass the level.
load (inherited from GameObject) Draw object
MAP_IMAGE_LOCATION 
mapIndex 
MapStart 
mass (inherited from GameObject) Mass object, handles physics of GameObject.
maxScale (inherited from GameObject) 
model (inherited from GameObject) 
name (inherited from GameObject) 
objectModelName (inherited from GameObject) Text identifier for model name.
spawnPosition (inherited from Player) 
STACK_IMAGE_LOCATION 
stackIndex 
StackStart 
texture (inherited from GameObject) 
type (inherited from GameObject) 
typeID (inherited from GameObject) 
x (inherited from GameObject) 
z (inherited from GameObject) 

Explicit Interface Implementations

IHuman.SetSpawnPoint Child class of player which handles human interactions with the game

See Also

Human Class | DarkWynter.Game.GameObjects Namespace