Tesseract Engine Documentation

Particle Methods

The methods of the Particle class are listed below. For a complete list of Particle class members, see the Particle Members topic.

Public Instance Methods

Draw Draw the particle object
Draw_Billboards Draw any billboard associated with this particle
DrawAIVision (inherited from GameObject) Draws the model for ai vision
DrawBoundingSphere Draw the particle's bounding sphere around it
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetObjectHeight (inherited from GameObject) Sets the heightDifference parameter for this GameObject. HeightDifference is positive when object is below the terrain.
GetType (inherited from Object)Gets the Type of the current instance.
Load Load particle info from XML
Load_Instanced (inherited from GameObject) Load object data from Xml.
LoadModel (inherited from GameObject) Load model data from XML
ObjectCollisionResponse Add Particle specific responses to an object to object collision involving this and collidedObject
PrepAttack (inherited from GameObject) Prepare to fire the particle
Rotate (inherited from GameObject) Method called when the rotation buttons have been pressed
RunController (inherited from GameObject) Runs the appropriate animation on the model
TerrainCollisionResponse Add Particle specific responses to an object to terrain collision involving this
ToString (inherited from Object)Returns a String that represents the current Object.
ToXml (inherited from GameObject) 
Translate (inherited from GameObject) Method called when the motion buttons have been pressed
Update Update our particle object

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

Particle Class | DarkWynter.Game.GameObjects Namespace