Tesseract Engine Documentation

TriggerPlane Methods

The methods of the TriggerPlane class are listed below. For a complete list of TriggerPlane class members, see the TriggerPlane Members topic.

Public Instance Methods

Draw Override draw for portal
Draw_Billboards Override and supplement base Billboard drawing specific to this Portal.
DrawAIVision (inherited from GameObject) Draws the model for ai vision
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetObjectHeight (inherited from GameObject) Sets the heightDifference parameter for this GameObject. HeightDifference is positive when object is below the terrain.
GetType (inherited from Object)Gets the Type of the current instance.
Load Override and supplament base loading in GameObject.
Load_Instanced (inherited from GameObject) Load object data from Xml.
LoadModel (inherited from GameObject) Load model data from XML
ObjectCollisionResponse Override and supplement response to colliding GameObjects
PrepAttack (inherited from GameObject) Prepare to fire the particle
Rotate (inherited from GameObject) Method called when the rotation buttons have been pressed
RunController (inherited from GameObject) Runs the appropriate animation on the model
TerrainCollisionResponse Overrides and supplements response to this object hitting the ground.
ToString (inherited from Object)Returns a String that represents the current Object.
ToXml (inherited from GameObject) 
Translate (inherited from GameObject) Method called when the motion buttons have been pressed
Update Override and supplement base Update in GameObject.

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

TriggerPlane Class | DarkWynter.Game.GameObjects Namespace