The methods of the TriggerPlane class are listed below. For a complete list of TriggerPlane class members, see the TriggerPlane Members topic.
Draw | Override draw for portal |
Draw_Billboards | Override and supplement base Billboard drawing specific to this Portal. |
DrawAIVision (inherited from GameObject) | Draws the model for ai vision |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetObjectHeight (inherited from GameObject) | Sets the heightDifference parameter for this GameObject. HeightDifference is positive when object is below the terrain. |
GetType (inherited from Object) | Gets the Type of the current instance. |
Load | Override and supplament base loading in GameObject. |
Load_Instanced (inherited from GameObject) | Load object data from Xml. |
LoadModel (inherited from GameObject) | Load model data from XML |
ObjectCollisionResponse | Override and supplement response to colliding GameObjects |
PrepAttack (inherited from GameObject) | Prepare to fire the particle |
Rotate (inherited from GameObject) | Method called when the rotation buttons have been pressed |
RunController (inherited from GameObject) | Runs the appropriate animation on the model |
TerrainCollisionResponse | Overrides and supplements response to this object hitting the ground. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
ToXml (inherited from GameObject) | |
Translate (inherited from GameObject) | Method called when the motion buttons have been pressed |
Update | Override and supplement base Update in GameObject. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
TriggerPlane Class | DarkWynter.Game.GameObjects Namespace