Tesseract Engine Documentation |
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GpuVariable Constructor (String, EffectParameter, GpuProcessorMode, Boolean, Single, Single)
Creates a structure for executing a single pass on the shader hardware. Each GpuVariable contains a multiple instances of the same data. Eg - velocity
Parameters
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shadeTechnique
- Technique to use.
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gpuParameterPointer
- The Effect Parameter for this variable.
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ProcessorMode
- Process using Spatial or Indexed processing technique.
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Update
- Update this Variable each frame.
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minValue
- Minimum value of data added using AddProperty methods.
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maxValue
- Maximum value of data added using AddProperty methods.
See Also
GpuVariable Class | DarkWynter.Stream.PhysicsGpu Namespace | GpuVariable Constructor Overload List