_gpuPointer | Gpu handle that sets either the read texture each pass after it is swapped with the write texture. |
_read | Texture used by Gpu to read values in. Swapped with write texture each pass. |
_readRenderTarget | A render target for the read texture. |
_write | Texture used by Gpu to write values out. Swapped with read texture each pass. |
_writeRenderTarget | A render target for the write texture. |
AddProperty | Overloaded. Add a single property to the GpuVariable, before setting texture data. |
SetTexData | Set the texture with all added properties. Scales values based on minValue and maxValue, to between 0-1. |
SwapBuffers | Swap the read and write textures. Must be done each pass for previously rendered data to be availible to shaders during next pass. |
WriteToFile | Usefull function for debugging. Writes texture out to an image file. |
GpuVariableInterface Interface | DarkWynter.Stream.PhysicsGpu Namespace