The methods of the GpuVariableInterface interface are listed below. For a complete list of GpuVariableInterface interface members, see the GpuVariableInterface Members topic.
AddProperty | Overloaded. Add a single property to the GpuVariable, before setting texture data. |
SetTexData | Set the texture with all added properties. Scales values based on minValue and maxValue, to between 0-1. |
SwapBuffers | Swap the read and write textures. Must be done each pass for previously rendered data to be availible to shaders during next pass. |
WriteToFile | Usefull function for debugging. Writes texture out to an image file. |
GpuVariableInterface Interface | DarkWynter.Stream.PhysicsGpu Namespace