Tesseract Engine Documentation

GpuVariable Properties

The properties of the GpuVariable class are listed below. For a complete list of GpuVariable class members, see the GpuVariable Members topic.

Public Instance Properties

_depthBuff Needed in case the game window resolution is less than the spatial map resolution. If this is the case, the original depth buffer used with the game window also needs to be swapped when we run our update pass
_gpuPointer Gpu handle that sets either the read texture each pass after it is swapped with the write texture.
_read Texture used by Gpu to read values in. Swapped with write texture each pass.
_readRenderTarget A render target for the read texture.
_write Texture used by Gpu to write values out. Swapped with read texture each pass.
_writeRenderTarget A render target for the write texture.

See Also

GpuVariable Class | DarkWynter.Stream.PhysicsGpu Namespace