The properties of the GpuVariable class are listed below. For a complete list of GpuVariable class members, see the GpuVariable Members topic.
_depthBuff | Needed in case the game window resolution is less than the spatial map resolution. If this is the case, the original depth buffer used with the game window also needs to be swapped when we run our update pass |
_gpuPointer | Gpu handle that sets either the read texture each pass after it is swapped with the write texture. |
_read | Texture used by Gpu to read values in. Swapped with write texture each pass. |
_readRenderTarget | A render target for the read texture. |
_write | Texture used by Gpu to write values out. Swapped with read texture each pass. |
_writeRenderTarget | A render target for the write texture. |
GpuVariable Class | DarkWynter.Stream.PhysicsGpu Namespace