Tesseract Engine Documentation

Renderer.DrawHUD Delegate

Draw HUD delegate type

public delegate void Renderer.DrawHUD(
   Int32 playerIndex,
   SpriteBatch spriteBatch
);

Parameters

playerIndex
spriteBatch

Requirements

Namespace: DarkWynter.Stream

Assembly: DWStream (in DWStream.dll)

See Also

DarkWynter.Stream Namespace