Tesseract Engine Documentation |
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Renderer.DrawHUD Delegate
Draw HUD delegate type
public delegate void Renderer.DrawHUD(
Int32 playerIndex,
SpriteBatch spriteBatch);
Parameters
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playerIndex
-
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spriteBatch
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Requirements
Namespace:
DarkWynter.Stream
Assembly: DWStream (in DWStream.dll)
See Also
DarkWynter.Stream Namespace