ShaderParameters.UpdateFX overview
Acceleration | - Acceleration - |
cpScaleMinY | Minimum Y value in current position |
cpScaleRangeY | Y range in current position |
CurrentPosition | - Position - |
dt | Time elapsed between frames |
Dummy | - Dummy - |
effect | Update effects file (HLSL) |
gpuObjectScale | Scale used on GPU objects |
gravity | Amount of Gravity on current level |
IndexedPass | Index value of the current Indexed Pass |
invSpatMapHeight | Inverse of the Spatial Map height |
invSpatMapWidth | Inverse of the Spatial Map Width |
LastPosition | - LastPosition - |
LocationMap | - LocationMap - |
mass | Object 1's mass value |
Mass | - Mass - |
mass1CurrentPosition | Object 1's current positiong |
mass1Velocity | Object 1's velocity |
normalComponent | Normal component for collision calculations |
normalForce | Normal force after collision |
playerPosition | Current player's position |
Radius | - Radius - |
Rotation | - Rotation - |
Scale | - Scale - |
scaleMinY | Minimum Y value for terrain |
scaleRangeY | Y range for terrain |
TerrainHeightMap | - TerrainHeightMap - |
TerrainNormalMap | - TerrainNormalMap - |
TotalForce | - TotalForce - |
Velocity | - Velocity - |
ViewProj | ViewProjection Matrix |
WindMap | - WindMap - |
World | World Matrix |
WorldInverseTranspose | Inverse Transpose of the World matrix |
Equals (inherited from ValueType) | Indicates whether this instance and a specified object are equal. |
GetHashCode (inherited from ValueType) | Returns the hash code for this instance. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString (inherited from ValueType) | Returns the fully qualified type name of this instance. |
ShaderParameters.UpdateFX Structure | DarkWynter.Stream Namespace