Tesseract Engine Documentation

GameComponentCollection Members

GameComponentCollection overview

Public Instance Properties

Count (inherited from Collection<T>)Gets the number of elements actually contained in the Collection`1.
Item (inherited from Collection<T>)Gets or sets the element at the specified index.

Public Instance Methods

Add (inherited from Collection<T>) 
Clear (inherited from Collection<T>)Removes all elements from the Collection`1.
Contains (inherited from Collection<T>) 
CopyTo (inherited from Collection<T>) 
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetEnumerator (inherited from Collection<T>)Returns an enumerator that iterates through the Collection`1.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object)Gets the Type of the current instance.
IndexOf (inherited from Collection<T>) 
Insert (inherited from Collection<T>) 
Remove (inherited from Collection<T>) 
RemoveAt (inherited from Collection<T>)Removes the element at the specified index of the Collection`1.
ToString (inherited from Object)Returns a String that represents the current Object.

Public Instance Events

ComponentAdded 
ComponentRemoved 

Explicit Interface Implementations

ICollection.CopyTo (inherited from Collection<T>) 
IEnumerable.GetEnumerator (inherited from Collection<T>) 
IList.Add (inherited from Collection<T>) 
IList.Contains (inherited from Collection<T>) 
IList.IndexOf (inherited from Collection<T>) 
IList.Insert (inherited from Collection<T>) 
IList.Remove (inherited from Collection<T>) 

See Also

GameComponentCollection Class | Nuclex Namespace