GameComponentCollection overview
Count (inherited from Collection<T>) | Gets the number of elements actually contained in the Collection`1. |
Item (inherited from Collection<T>) | Gets or sets the element at the specified index. |
Add (inherited from Collection<T>) | |
Clear (inherited from Collection<T>) | Removes all elements from the Collection`1. |
Contains (inherited from Collection<T>) | |
CopyTo (inherited from Collection<T>) | |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetEnumerator (inherited from Collection<T>) | Returns an enumerator that iterates through the Collection`1. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
IndexOf (inherited from Collection<T>) | |
Insert (inherited from Collection<T>) | |
Remove (inherited from Collection<T>) | |
RemoveAt (inherited from Collection<T>) | Removes the element at the specified index of the Collection`1. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
ICollection.CopyTo (inherited from Collection<T>) | |
IEnumerable.GetEnumerator (inherited from Collection<T>) | |
IList.Add (inherited from Collection<T>) | |
IList.Contains (inherited from Collection<T>) | |
IList.IndexOf (inherited from Collection<T>) | |
IList.Insert (inherited from Collection<T>) | |
IList.Remove (inherited from Collection<T>) |
GameComponentCollection Class | Nuclex Namespace