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0-Project Summary
1-Installation
2-System Diagrams
3-GameObject Tutorial
4-Level Tutorial
5-API
6-Wiki
R &D
Agile Development - Dialectic Annealing
Gpgpu Processing - Using multi-pass to defeat scatter-gather
Dynamic Mesh Instancing - Next-gen Heightmap Terrain
AI Vision - Shader-based raster scanning to gather visual scene data
Bios
Jason Hardman - Systems Architect
Subhir Rao - Software Engineer
Amanda Chaffin - Game Developer
Updated Videos and Tutorials posting in Jan. 2009
!! Happy Holidays !!