Getting Started

From Elemental

Jump to: navigation, search

Contents

Compiled Demo

   http://darkwynter.com/downloads/DarkWynterProject.zip


SVN Source Project

    http://darkwynter.com/repo


Tutorials and Overviews

 GameObject          - 3D data-centric object model.    
 ObjectLibrary       - Object Management and Scene Wrapper.
 Override Systems    - Extend or override engine sub-systems.  
 Pipeline-Processing - Data moves through pipeline stages which extend gpu principles to the cpu.


Hardware

     Minimum:              NVIDIA 6800 graphics card + Single-Core 2.4 GHz Processor + 768 MB Available Memory
     Recommended:          NVIDIA 7900 graphics card + Dual-Core   2.1 GHz Processor + 1.5 GB Available Memory
     Note:                 Memory requirements fluctuate heavily depending on density of graphics and content
 

Software

    Operating System:   Windows XP or Vista
    Framework:          .Net 2.0 Runtime
    Compiler:           VS 2005 (Full or Express editions) w SP1
    Graphics Sys:       DirectX 9 Runtime
    Graphics Lib:       XNA 2.0 Runtime
Personal tools
Welcome
Scaffolding Build