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From Elemental
We work in the dark We do what we can The rest is the art of madness - Henri James
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Summary
... a flexible 3D utility knife, which enables artists and technical professionals to rapidly build their vision.
The DarkWynter engine is designed for students, researchers, and industry personnel interested in rapidly prototyping 3D applications. It has been constructed in response to the visualization community's need for a modular system which can support a variety of research and educational gaming requirements. We focus on extending simple override systems to the user, making it easy to prototype new technologies quickly. The student or researcher is provided a flexible architecture with default behaviors built-in. The specific area of research can be overridden with minimal support development. Through our efforts we hope to provide the flexibility and horsepower necessary to generate modern 3D applications within the 3-5 months students have available in the semester.
Scaffolding Build ( <--- Intro 2 Game Students --- )
Intro Scaffolding Code API
Tesseract Build
Getting Started Features Development Strategy Technical Design Known Issues API
Team
DarkWynter is an independent group that has sprung from the UNCC Game and Viz labs. What began as a Game Studio course project has been extended with an additional year of modification to produce a system that is both flexible and extensible.
We are currently beta testing our engine with an integrated compiler in a demo designed to allow intro computer science students to interact with visual examples of programming concepts.
Personnel - DarkWynter members and agents. Playtesters - Testing agents. UNCC Projects - Co-operative educational projects. Industry Info - Contacts and Employment Opportunities. Creative Design - DarkWynter Educational and Recreational Gaming.
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