Class | Description |
---|---|
Actor | |
ActorPopUp | |
AttributeNode | |
CompilerControl | The compiler form |
ContentCompilerControl | |
ContentLoader | |
ContentPanel | |
CSObjects | |
CutSceneMain | |
CutscenePanel | |
DarkWynter_WebLauncherControl | |
Episodes | |
GameObjectControl | |
GPUDebugScreen | |
GpuPhysicsControl | |
InputOutputControl | |
InstancesPanel | |
InstructionControl | |
LevelEditorControl | |
LevelEditorPanel | |
LevelNode | A collection of Levels, or acting stages. Each level contains it's own library of objects. |
ObjectNode | A collection of GameObjects. Each GameObject contains it's own Properties |
Prop | |
PropertyNode | A collection of Properties making up a GameObject. |
PropPopUp | |
RenderControl | |
SceneLibraryPanel | |
SurveyControl | |
TemplatesPanel | |
TerrainModControl | |
UCADInterfaceControl | |
ViewsPanel | |
Waypoint | |
WayPointPopUp | |
WeaponsControl |
Delegate | Description |
---|---|
CompilerControl.Output_EventHandler |
Enumeration | Description |
---|---|
PropertyNode.GridType | Defines the coordinate system the object is working in. |