![]() | Cue contatining sound used in 3D audio. |
![]() | A sound generator. |
![]() | A sound receiver. |
![]() | Name of the audio track. This name corresponds with the name given it in XACT. |
![]() | Delay before playing another terrainMod cue. Used to stop too many sounds from being played at once. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
Cue3D Class | DarkWynter.Engine.Audio Namespace