![]() ![]() | Game Pad State |
![]() ![]() | Keyboard State |
![]() ![]() | Mouse State |
![]() ![]() | Kills the rumble on all controllers |
![]() |
Overloaded. Initializes a new instance of the Controller class. |
![]() | Controller Type |
![]() | PlayerIndex this controller checks for |
![]() | Integer player index associated with this controller |
![]() | Overloaded. Add a Keyboard control |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Update Method |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
Controller Class | DarkWynter.Engine.Controllers Namespace