![]() ![]() | Checks to see if the event has been triggered |
![]() ![]() | Level reset for HUDMap and coinsCollected |
![]() ![]() | Creates the GameEvents based on the data from the XML files |
![]() ![]() | Update the gameEvents - called from GameEvent.cs Handles running the visualization on the event and removal when dead |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
GameEventHandler Class | DarkWynter.Engine.EventControl Namespace