GameEvent
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Overloaded. Initializes a new instance of the GameEvent class. |
_lastNodeVisited | ID Number of the Last Node Visited |
_trigger_ID | Sanity level that triggers the event |
_triggerCoins | Number of coins that triggers the event |
_triggerSanity | Sanity level that triggers the event |
_typeID |
drawable | Tells the LevelEditor to draw the event |
isFinished | |
isRetriggerable | |
isTriggered | |
lastNodeVisited | ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions. |
trigger_ID | |
triggerCoins | Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions. |
triggerSanity | Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions. |
typeID | Type, used for parsing into the List |
Draw | |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
FireEvent | |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString | Overrides the ToString method for each GameEvent Condition and CurrentGameConditions |
ToXml | Create XML for Events |
drawList | |
eventBoxColor | |
eventLimitMilli | |
eventMessage | |
eventSpeaker | |
eventTexture | |
Finished | |
Retriggerable | |
Triggered |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
GameEvent Class | DarkWynter.Engine.EventControl Namespace