Tesseract Engine Documentation |
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GameObject.ObjectCollisionResponse Method
Default behavior applies force based physics for rebound. Override to supplement behavior. Return true if collidedObject is absorbed or destroyed, else false.
Parameters
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collidedObject
- GameObject that collided with this GameObject.
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resultantForce
- The force applied by the colliding GameObject to this GameObject
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objectLibrary
- ObjectLibrary that this object belongs to.
Return Value
True = this object has to be recycled
See Also
GameObject Class | DarkWynter.Engine.GameObjects Namespace