The fields of the GameObject class are listed below. For a complete list of GameObject class members, see the GameObject Members topic.
_destination | |
animator | Model animator |
collisionMultiplier | Defines the scale of damage or health an object bestows. |
collisionWithPlayerResponse | Defines what kind of collision response this GameObject should have. |
combinedNormalForce | Used in collision; combined velocity and totalForce normal calculation. |
combinedTangentialForce | Used in collision; combined velocity and totalForce tangential calculation. |
controllerIndex | Index to the game controller associated with this object |
currentAnimation | Animation currently running |
destinationReached | |
die | Die animation |
gravityNormalComponent | Used in collision; gravity normal calculation. |
gravityTangentialComponent | Used in collision; tangential gravity-force calculation. |
heightDifference | Difference between object height and terrain at it's x/z location. HeightDifference is positive when object is below the terrain. |
idle | Idle animation |
jump | 3D Cue used with jump sound. |
localTerrainHeight | Terrain height at object's x/z location. |
modelAnimated | Game Object animated or not |
normalComponent | Normal component of force calculations. |
staticObjectValues | Used to pass static instance data to shader (for static objects) |
surfaceNormal | Used in collision; surface normal calculation. |
tangentialComponent | Tangential component of force calculations. |
totalForceNormalComponent | Used in collision; normal totalForce calculation. |
totalForceTangentialComponent | Used in collision; tangential totalForce calculation. |
velocityNormalComponent | Used in collision; normal velocity-force calculation. |
velocityTangentialComponent | Used in collision; tangential velocity-force calculation. |
walk | Walk animation |
GameObject Class | DarkWynter.Engine.GameObjects Namespace